Prime Engine Features

Category Highlights
Description
3D Rendering Deferred lighting Most games nowadays use deferred lighting: Alan Wake, Assasin’s Creed III, BioShock Infinite, Uncharted 2, Metal Gear Solid V, Grand Theft Auto IV, Dota 2, …
Physically based rendering A shading model that simulates more accurately the flow of light in the real world. It’s now used in almost any 3D program including games and art tools.
Transparency This is where deferred techniques gets hard, InnerPiece solved the problem for rendering plants (flowers, grass, tree leaves,… ) for the graphics pipeline correctly.
Octree mesh culling Remove far-away geometries to speed up the rendering of large scene.
Physics Rigid body simulation Integrates with Bullet, an industry-standard physics solver that has been used in games, movies and heavy simulations.

Game Development


Entity-Component-System
The most beneficial way for developer to make efficient and scalable games.
Lua scripting
Anyone with little programming background can make games quickly with Prime Engine. A scripted game is very flexible and runs nearly fast as it was tuned by bits. Any coder can join your team at any time.
C++ programming
For developers that need full control and customization over gameplay and performance.
Cross-platform 3D audio
Powered by OpenAL.
Blender Integration

Exporter
Take artist’s work from Blender to your game in few clicks.
Live preview
Edit your game world in Blender and see how final render interactively.
In-game GUI Advanced GUI editor Make game GUI easily with Drag&Drop editor.
Other great features
Fast game saving/loading mechanism Support editable text and binary formats.
Data protection
Utilize AES-256 to encrypt crucial game data.

Graphics Prototype - OpenGL (2017)

Updates in 2019 (Vulkan)

2020 Demo: Visibility Buffer (4K+, VR), Virtual Texturing large scene

Coming Soon