Most games nowadays use deferred lighting: Alan Wake, Assasin’s Creed III, BioShock Infinite, Uncharted 2, Metal Gear Solid V, Grand Theft Auto IV, Dota 2, …
Physically based rendering
A shading model that simulates more accurately the flow of light in the real world. It’s now used in almost any 3D program including games and art tools.
This is where deferred techniques gets hard, InnerPiece solved the problem for rendering plants (flowers, grass, tree leaves,… ) for the graphics pipeline correctly.
Octree mesh culling
Remove far-away geometries to speed up the rendering of large scene.
Rigid body simulation
Integrates with Bullet, an industry-standard physics solver that has been used in games, movies and heavy simulations.
The most beneficial way for developer to make efficient and scalable games.
Anyone with little programming background can make games quickly with Prime Engine. A scripted game is very flexible and runs nearly fast as it was tuned by bits. Any coder can join your team at any time.
For developers that need full control and customization over gameplay and performance.